Change: Pull some Rocket damages in earlier, Reduce Tank Killer reload time to that of Lancer, Improve Rocket Pod long range accuracy to 50% from 45% (PR #3080).Change: Increase costs on later MG research and on (Twin) Assault Gun (PR #3113).Change: Move Pulse Laser to around Seraph Missile and drop Sensor Upgrade Mk3 requirement (PR #3075).Change: Buff Plasmite Flamer HP to 125 to match the HP on Twin Assault Gun (PR #3076).Change: Make Heavy Repair Turret and Repair Facility appear at same time, improve facility repair speed by 10, and make light repair turret cost less and build faster (PR #3022).Change: Reduce effectiveness of artillery modifier on bunkers 40% to 20%, Reduce effectiveness of artillery modifiers against Tracked 40% to 30% (PR #2894).Add: Add new Heavy Rocket Array weapon which depends on MRA and HEAT Rocket Warhead Mk2 (PR #3103, #3141).Change: Make Gamma 1 easier by activating factories depending on what part of the valley you exit.Change: Make Alpha 1-3 missions flow a bit more smoothly Increase player flamer ranges.Change: Improve difficulty differences on Gamma 9.Change: Always blow up walls and tank traps during Nexus transfers in campaign.Change: Gamma 4: Remove middle tank traps guarding team Alpha and remove the repair units to account for new repair micro-AI.
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